#include "portab.h"
-static char UNUSED id[] = "$Id: conn.c,v 1.143 2005/01/19 23:33:54 alex Exp $";
+static char UNUSED id[] = "$Id: conn.c,v 1.144 2005/03/19 18:43:48 fw Exp $";
#include "imp.h"
#include <assert.h>
#define SERVER_WAIT (NONE - 1)
-LOCAL VOID Handle_Read PARAMS(( INT sock ));
-LOCAL BOOLEAN Handle_Write PARAMS(( CONN_ID Idx ));
-LOCAL VOID New_Connection PARAMS(( INT Sock ));
-LOCAL CONN_ID Socket2Index PARAMS(( INT Sock ));
-LOCAL VOID Read_Request PARAMS(( CONN_ID Idx ));
-LOCAL BOOLEAN Try_Write PARAMS(( CONN_ID Idx ));
-LOCAL BOOLEAN Handle_Buffer PARAMS(( CONN_ID Idx ));
-LOCAL VOID Check_Connections PARAMS(( VOID ));
-LOCAL VOID Check_Servers PARAMS(( VOID ));
-LOCAL VOID Init_Conn_Struct PARAMS(( CONN_ID Idx ));
-LOCAL BOOLEAN Init_Socket PARAMS(( INT Sock ));
-LOCAL VOID New_Server PARAMS(( INT Server, CONN_ID Idx ));
-LOCAL VOID Read_Resolver_Result PARAMS(( INT r_fd ));
-LOCAL VOID Simple_Message PARAMS(( INT Sock, CHAR *Msg ));
-LOCAL INT Count_Connections PARAMS(( struct sockaddr_in addr ));
+LOCAL void Handle_Read PARAMS(( int sock ));
+LOCAL bool Handle_Write PARAMS(( CONN_ID Idx ));
+LOCAL void New_Connection PARAMS(( int Sock ));
+LOCAL CONN_ID Socket2Index PARAMS(( int Sock ));
+LOCAL void Read_Request PARAMS(( CONN_ID Idx ));
+LOCAL bool Try_Write PARAMS(( CONN_ID Idx ));
+LOCAL bool Handle_Buffer PARAMS(( CONN_ID Idx ));
+LOCAL void Check_Connections PARAMS(( void ));
+LOCAL void Check_Servers PARAMS(( void ));
+LOCAL void Init_Conn_Struct PARAMS(( CONN_ID Idx ));
+LOCAL bool Init_Socket PARAMS(( int Sock ));
+LOCAL void New_Server PARAMS(( int Server, CONN_ID Idx ));
+LOCAL void Read_Resolver_Result PARAMS(( int r_fd ));
+LOCAL void Simple_Message PARAMS(( int Sock, char *Msg ));
+LOCAL int Count_Connections PARAMS(( struct sockaddr_in addr ));
LOCAL fd_set My_Listeners;
LOCAL fd_set My_Sockets;
LOCAL fd_set My_Connects;
#ifdef TCPWRAP
-INT allow_severity = LOG_INFO;
-INT deny_severity = LOG_ERR;
+int allow_severity = LOG_INFO;
+int deny_severity = LOG_ERR;
#endif
-GLOBAL VOID
-Conn_Init( VOID )
+GLOBAL void
+Conn_Init( void )
{
/* Modul initialisieren: statische Strukturen "ausnullen". */
} /* Conn_Init */
-GLOBAL VOID
-Conn_Exit( VOID )
+GLOBAL void
+Conn_Exit( void )
{
/* Modul abmelden: alle noch offenen Connections
* schliessen und freigeben. */
CONN_ID idx;
- INT i;
+ int i;
#ifdef DEBUG
Log( LOG_DEBUG, "Shutting down all connections ..." );
}
else if( idx < Pool_Size )
{
- if( NGIRCd_SignalRestart ) Conn_Close( idx, NULL, "Server going down (restarting)", TRUE );
- else Conn_Close( idx, NULL, "Server going down", TRUE );
+ if( NGIRCd_SignalRestart ) Conn_Close( idx, NULL, "Server going down (restarting)", true );
+ else Conn_Close( idx, NULL, "Server going down", true );
}
else
{
} /* Conn_Exit */
-GLOBAL INT
-Conn_InitListeners( VOID )
+GLOBAL int
+Conn_InitListeners( void )
{
/* Initialize ports on which the server should accept connections */
- INT created, i;
+ int created, i;
created = 0;
for( i = 0; i < Conf_ListenPorts_Count; i++ )
} /* Conn_InitListeners */
-GLOBAL VOID
-Conn_ExitListeners( VOID )
+GLOBAL void
+Conn_ExitListeners( void )
{
/* Close down all listening sockets */
- INT i;
+ int i;
#ifdef RENDEZVOUS
Rendezvous_UnregisterListeners( );
} /* Conn_ExitListeners */
-GLOBAL BOOLEAN
-Conn_NewListener( CONST UINT Port )
+GLOBAL bool
+Conn_NewListener( const UINT16 Port )
{
/* Create new listening socket on specified port */
struct sockaddr_in addr;
struct in_addr inaddr;
- INT sock;
+ int sock;
#ifdef RENDEZVOUS
- CHAR name[CLIENT_ID_LEN], *info;
+ char name[CLIENT_ID_LEN], *info;
#endif
/* Server-"Listen"-Socket initialisieren */
#endif
{
Log( LOG_CRIT, "Can't listen on %s:%u: can't convert ip address %s!", Conf_ListenAddress, Port, Conf_ListenAddress );
- return FALSE;
+ return false;
}
}
else inaddr.s_addr = htonl( INADDR_ANY );
if( sock < 0 )
{
Log( LOG_CRIT, "Can't create socket: %s!", strerror( errno ));
- return FALSE;
+ return false;
}
- if( ! Init_Socket( sock )) return FALSE;
+ if( ! Init_Socket( sock )) return false;
/* an Port binden */
if( bind( sock, (struct sockaddr *)&addr, (socklen_t)sizeof( addr )) != 0 )
{
Log( LOG_CRIT, "Can't bind socket: %s!", strerror( errno ));
close( sock );
- return FALSE;
+ return false;
}
/* in "listen mode" gehen :-) */
{
Log( LOG_CRIT, "Can't listen on soecket: %s!", strerror( errno ));
close( sock );
- return FALSE;
+ return false;
}
/* Neuen Listener in Strukturen einfuegen */
Rendezvous_Register( name, RENDEZVOUS_TYPE, Port );
#endif
- return TRUE;
+ return true;
} /* Conn_NewListener */
-GLOBAL VOID
-Conn_Handler( VOID )
+GLOBAL void
+Conn_Handler( void )
{
/* "Hauptschleife": Aktive Verbindungen ueberwachen. Folgende Aktionen
* werden dabei durchgefuehrt, bis der Server terminieren oder neu
struct timeval tv;
time_t start, t;
CONN_ID i, idx;
- BOOLEAN timeout;
+ bool timeout;
start = time( NULL );
while(( ! NGIRCd_SignalQuit ) && ( ! NGIRCd_SignalRestart ))
{
- timeout = TRUE;
+ timeout = true;
#ifdef RENDEZVOUS
Rendezvous_Handler( );
( My_Connections[i].delaytime < t ))
{
/* Kann aus dem Buffer noch ein Befehl extrahiert werden? */
- if( Handle_Buffer( i )) timeout = FALSE;
+ if( Handle_Buffer( i )) timeout = false;
}
}
#ifdef PROTOTYPES
-GLOBAL BOOLEAN
-Conn_WriteStr( CONN_ID Idx, CHAR *Format, ... )
+GLOBAL bool
+Conn_WriteStr( CONN_ID Idx, char *Format, ... )
#else
-GLOBAL BOOLEAN
+GLOBAL bool
Conn_WriteStr( Idx, Format, va_alist )
CONN_ID Idx;
-CHAR *Format;
+char *Format;
va_dcl
#endif
{
/* String in Socket schreiben. CR+LF wird von dieser Funktion
* automatisch angehaengt. Im Fehlerfall wird dir Verbindung
- * getrennt und FALSE geliefert. */
+ * getrennt und false geliefert. */
- CHAR buffer[COMMAND_LEN];
- BOOLEAN ok;
+ char buffer[COMMAND_LEN];
+ bool ok;
va_list ap;
assert( Idx > NONE );
if( vsnprintf( buffer, COMMAND_LEN - 2, Format, ap ) >= COMMAND_LEN - 2 )
{
Log( LOG_CRIT, "Text too long to send (connection %d)!", Idx );
- Conn_Close( Idx, "Text too long to send!", NULL, FALSE );
- return FALSE;
+ Conn_Close( Idx, "Text too long to send!", NULL, false );
+ return false;
}
#ifdef SNIFFER
} /* Conn_WriteStr */
-GLOBAL BOOLEAN
-Conn_Write( CONN_ID Idx, CHAR *Data, INT Len )
+GLOBAL bool
+Conn_Write( CONN_ID Idx, char *Data, int Len )
{
/* Daten in Socket schreiben. Bei "fatalen" Fehlern wird
- * der Client disconnectiert und FALSE geliefert. */
+ * der Client disconnectiert und false geliefert. */
assert( Idx > NONE );
assert( Data != NULL );
#ifdef DEBUG
Log( LOG_DEBUG, "Skipped write on closed socket (connection %d).", Idx );
#endif
- return FALSE;
+ return false;
}
/* Pruefen, ob im Schreibpuffer genuegend Platz ist. Ziel ist es,
{
/* Der Puffer ist dummerweise voll. Jetzt versuchen, den Puffer
* zu schreiben, wenn das nicht klappt, haben wir ein Problem ... */
- if( ! Try_Write( Idx )) return FALSE;
+ if( ! Try_Write( Idx )) return false;
/* nun neu pruefen: */
if( WRITEBUFFER_LEN - My_Connections[Idx].wdatalen - Len <= 0 )
{
Log( LOG_NOTICE, "Write buffer overflow (connection %d)!", Idx );
- Conn_Close( Idx, "Write buffer overflow!", NULL, FALSE );
- return FALSE;
+ Conn_Close( Idx, "Write buffer overflow!", NULL, false );
+ return false;
}
}
if( My_Connections[Idx].options & CONN_ZIP )
{
/* Daten komprimieren und in Puffer kopieren */
- if( ! Zip_Buffer( Idx, Data, Len )) return FALSE;
+ if( ! Zip_Buffer( Idx, Data, Len )) return false;
}
else
#endif
/* Adjust global write counter */
WCounter += Len;
- return TRUE;
+ return true;
} /* Conn_Write */
-GLOBAL VOID
-Conn_Close( CONN_ID Idx, CHAR *LogMsg, CHAR *FwdMsg, BOOLEAN InformClient )
+GLOBAL void
+Conn_Close( CONN_ID Idx, char *LogMsg, char *FwdMsg, bool InformClient )
{
/* Close connection. Open pipes of asyncronous resolver
* sub-processes are closed down. */
CLIENT *c;
- CHAR *txt;
- DOUBLE in_k, out_k;
+ char *txt;
+ double in_k, out_k;
#ifdef ZLIB
- DOUBLE in_z_k, out_z_k;
- INT in_p, out_p;
+ double in_z_k, out_z_k;
+ int in_p, out_p;
#endif
assert( Idx > NONE );
/* Send statistics to client if registered as user: */
if(( c != NULL ) && ( Client_Type( c ) == CLIENT_USER ))
{
- Conn_WriteStr( Idx, "NOTICE %s :%sConnection statistics: client %.1f kb, server %.1f kb.", Client_ThisServer( ), NOTICE_TXTPREFIX, (DOUBLE)My_Connections[Idx].bytes_in / 1024, (DOUBLE)My_Connections[Idx].bytes_out / 1024 );
+ Conn_WriteStr( Idx, "NOTICE %s :%sConnection statistics: client %.1f kb, server %.1f kb.", Client_ThisServer( ), NOTICE_TXTPREFIX, (double)My_Connections[Idx].bytes_in / 1024, (double)My_Connections[Idx].bytes_out / 1024 );
}
#endif
}
/* Try to write out the write buffer */
- (VOID)Try_Write( Idx );
+ (void)Try_Write( Idx );
/* Shut down socket */
if( close( My_Connections[Idx].sock ) != 0 )
My_Connections[Idx].sock = NONE;
/* If there is still a client, unregister it now */
- if( c ) Client_Destroy( c, LogMsg, FwdMsg, TRUE );
+ if( c ) Client_Destroy( c, LogMsg, FwdMsg, true );
/* Calculate statistics and log information */
- in_k = (DOUBLE)My_Connections[Idx].bytes_in / 1024;
- out_k = (DOUBLE)My_Connections[Idx].bytes_out / 1024;
+ in_k = (double)My_Connections[Idx].bytes_in / 1024;
+ out_k = (double)My_Connections[Idx].bytes_out / 1024;
#ifdef ZLIB
if( My_Connections[Idx].options & CONN_ZIP )
{
- in_z_k = (DOUBLE)My_Connections[Idx].zip.bytes_in / 1024;
- out_z_k = (DOUBLE)My_Connections[Idx].zip.bytes_out / 1024;
- in_p = (INT)(( in_k * 100 ) / in_z_k );
- out_p = (INT)(( out_k * 100 ) / out_z_k );
+ in_z_k = (double)My_Connections[Idx].zip.bytes_in / 1024;
+ out_z_k = (double)My_Connections[Idx].zip.bytes_out / 1024;
+ in_p = (int)(( in_k * 100 ) / in_z_k );
+ out_p = (int)(( out_k * 100 ) / out_z_k );
Log( LOG_INFO, "Connection %d with %s:%d closed (in: %.1fk/%.1fk/%d%%, out: %.1fk/%.1fk/%d%%).", Idx, My_Connections[Idx].host, ntohs( My_Connections[Idx].addr.sin_port ), in_k, in_z_k, in_p, out_k, out_z_k, out_p );
}
else
} /* Conn_Close */
-GLOBAL VOID
-Conn_SyncServerStruct( VOID )
+GLOBAL void
+Conn_SyncServerStruct( void )
{
/* Synchronize server structures (connection IDs):
* connections <-> configuration */
CLIENT *client;
CONN_ID i;
- INT c;
+ int c;
for( i = 0; i < Pool_Size; i++ )
{
} /* SyncServerStruct */
-LOCAL BOOLEAN
+LOCAL bool
Try_Write( CONN_ID Idx )
{
/* Versuchen, Daten aus dem Schreib-Puffer in den Socket zu
- * schreiben. TRUE wird geliefert, wenn entweder keine Daten
+ * schreiben. true wird geliefert, wenn entweder keine Daten
* zum Versenden vorhanden sind oder erfolgreich bearbeitet
- * werden konnten. Im Fehlerfall wird FALSE geliefert und
+ * werden konnten. Im Fehlerfall wird false geliefert und
* die Verbindung geschlossen. */
fd_set write_socket;
/* sind ueberhaupt Daten vorhanden? */
#ifdef ZLIB
- if(( ! My_Connections[Idx].wdatalen > 0 ) && ( ! My_Connections[Idx].zip.wdatalen )) return TRUE;
+ if(( ! My_Connections[Idx].wdatalen > 0 ) && ( ! My_Connections[Idx].zip.wdatalen )) return true;
#else
- if( ! My_Connections[Idx].wdatalen > 0 ) return TRUE;
+ if( ! My_Connections[Idx].wdatalen > 0 ) return true;
#endif
/* Timeout initialisieren: 0 Sekunden, also nicht blockieren */
if( errno != EINTR )
{
Log( LOG_ALERT, "Try_Write(): select() failed: %s (con=%d, sock=%d)!", strerror( errno ), Idx, My_Connections[Idx].sock );
- Conn_Close( Idx, "Server error!", NULL, FALSE );
- return FALSE;
+ Conn_Close( Idx, "Server error!", NULL, false );
+ return false;
}
}
if( FD_ISSET( My_Connections[Idx].sock, &write_socket )) return Handle_Write( Idx );
- else return TRUE;
+ else return true;
} /* Try_Write */
-LOCAL VOID
-Handle_Read( INT Sock )
+LOCAL void
+Handle_Read( int Sock )
{
/* Aktivitaet auf einem Socket verarbeiten:
* - neue Clients annehmen,
} /* Handle_Read */
-LOCAL BOOLEAN
+LOCAL bool
Handle_Write( CONN_ID Idx )
{
/* Daten aus Schreibpuffer versenden bzw. Connection aufbauen */
- INT len, res, err;
+ int len, res, err;
socklen_t sock_len;
CLIENT *c;
Conf_Server[Conf_GetServer( Idx )].lasttry = time( NULL );
Conf_UnsetServer( Idx );
- return FALSE;
+ return false;
}
Log( LOG_INFO, "Connection %d with \"%s:%d\" established. Now logging in ...", Idx, My_Connections[Idx].host, Conf_Server[Conf_GetServer( Idx )].port );
if( len < 0 )
{
/* Operation haette Socket "nur" blockiert ... */
- if( errno == EAGAIN ) return TRUE;
+ if( errno == EAGAIN ) return true;
/* Oops, ein Fehler! */
Log( LOG_ERR, "Write error on connection %d (socket %d): %s!", Idx, My_Connections[Idx].sock, strerror( errno ));
- Conn_Close( Idx, "Write error!", NULL, FALSE );
- return FALSE;
+ Conn_Close( Idx, "Write error!", NULL, false );
+ return false;
}
/* Puffer anpassen */
My_Connections[Idx].wdatalen -= len;
memmove( My_Connections[Idx].wbuf, My_Connections[Idx].wbuf + len, My_Connections[Idx].wdatalen );
- return TRUE;
+ return true;
} /* Handle_Write */
-LOCAL VOID
-New_Connection( INT Sock )
+LOCAL void
+New_Connection( int Sock )
{
/* Neue Client-Verbindung von Listen-Socket annehmen und
* CLIENT-Struktur anlegen. */
struct request_info req;
#endif
struct sockaddr_in new_addr;
- INT new_sock, new_sock_len;
+ int new_sock, new_sock_len;
RES_STAT *s;
CONN_ID idx;
CLIENT *c;
POINTER *ptr;
- LONG new_size, cnt;
+ long new_size, cnt;
assert( Sock > NONE );
}
/* Client-Struktur initialisieren */
- c = Client_NewLocal( idx, inet_ntoa( new_addr.sin_addr ), CLIENT_UNKNOWN, FALSE );
+ c = Client_NewLocal( idx, inet_ntoa( new_addr.sin_addr ), CLIENT_UNKNOWN, false );
if( ! c )
{
Log( LOG_ALERT, "Can't accept connection: can't create client structure!" );
LOCAL CONN_ID
-Socket2Index( INT Sock )
+Socket2Index( int Sock )
{
/* zum Socket passende Connection suchen */
} /* Socket2Index */
-LOCAL VOID
+LOCAL void
Read_Request( CONN_ID Idx )
{
/* Daten von Socket einlesen und entsprechend behandeln.
* Tritt ein Fehler auf, so wird der Socket geschlossen. */
- INT len, bsize;
+ int len, bsize;
#ifdef ZLIB
CLIENT *c;
#endif
{
/* Der Lesepuffer ist voll */
Log( LOG_ERR, "Receive buffer overflow (connection %d): %d bytes!", Idx, My_Connections[Idx].rdatalen );
- Conn_Close( Idx, "Receive buffer overflow!", NULL, FALSE );
+ Conn_Close( Idx, "Receive buffer overflow!", NULL, false );
return;
}
{
/* Socket wurde geschlossen */
Log( LOG_INFO, "%s:%d (%s) is closing the connection ...", My_Connections[Idx].host, ntohs( My_Connections[Idx].addr.sin_port), inet_ntoa( My_Connections[Idx].addr.sin_addr ));
- Conn_Close( Idx, "Socket closed!", "Client closed connection", FALSE );
+ Conn_Close( Idx, "Socket closed!", "Client closed connection", false );
return;
}
/* Fehler beim Lesen */
Log( LOG_ERR, "Read error on connection %d (socket %d): %s!", Idx, My_Connections[Idx].sock, strerror( errno ));
- Conn_Close( Idx, "Read error!", "Client closed connection", FALSE );
+ Conn_Close( Idx, "Read error!", "Client closed connection", false );
return;
}
} /* Read_Request */
-LOCAL BOOLEAN
+LOCAL bool
Handle_Buffer( CONN_ID Idx )
{
/* Daten im Lese-Puffer einer Verbindung verarbeiten.
- * Wurde ein Request verarbeitet, so wird TRUE geliefert,
- * ansonsten FALSE (auch bei Fehlern). */
+ * Wurde ein Request verarbeitet, so wird true geliefert,
+ * ansonsten false (auch bei Fehlern). */
#ifndef STRICT_RFC
- CHAR *ptr1, *ptr2;
+ char *ptr1, *ptr2;
#endif
- CHAR *ptr;
- INT len, delta;
- BOOLEAN action, result;
+ char *ptr;
+ int len, delta;
+ bool action, result;
#ifdef ZLIB
- BOOLEAN old_z;
+ bool old_z;
#endif
- result = FALSE;
+ result = false;
do
{
/* Check penalty */
/* ggf. noch unkomprimiete Daten weiter entpacken */
if( My_Connections[Idx].options & CONN_ZIP )
{
- if( ! Unzip_Buffer( Idx )) return FALSE;
+ if( ! Unzip_Buffer( Idx )) return false;
}
#endif
}
#endif
- action = FALSE;
+ action = false;
if( ptr )
{
/* Ende der Anfrage wurde gefunden */
* (incl. CR+LF!) werden; vgl. RFC 2812. Wenn soetwas
* empfangen wird, wird der Client disconnectiert. */
Log( LOG_ERR, "Request too long (connection %d): %d bytes (max. %d expected)!", Idx, My_Connections[Idx].rdatalen, COMMAND_LEN - 1 );
- Conn_Close( Idx, NULL, "Request too long", TRUE );
- return FALSE;
+ Conn_Close( Idx, NULL, "Request too long", true );
+ return false;
}
#ifdef ZLIB
{
/* Es wurde ein Request gelesen */
My_Connections[Idx].msg_in++;
- if( ! Parse_Request( Idx, My_Connections[Idx].rbuf )) return FALSE;
- else action = TRUE;
+ if( ! Parse_Request( Idx, My_Connections[Idx].rbuf )) return false;
+ else action = true;
}
/* Puffer anpassen */
{
/* Hupsa! Soviel Platz haben wir aber gar nicht! */
Log( LOG_ALERT, "Can't move receive buffer: No space left in unzip buffer (need %d bytes)!", My_Connections[Idx].rdatalen );
- return FALSE;
+ return false;
}
memcpy( My_Connections[Idx].zip.rbuf, My_Connections[Idx].rbuf, My_Connections[Idx].rdatalen );
My_Connections[Idx].zip.rdatalen = My_Connections[Idx].rdatalen;
#endif /* ZLIB */
}
- if( action ) result = TRUE;
+ if( action ) result = true;
} while( action );
return result;
} /* Handle_Buffer */
-LOCAL VOID
-Check_Connections( VOID )
+LOCAL void
+Check_Connections( void )
{
/* Pruefen, ob Verbindungen noch "alive" sind. Ist dies
* nicht der Fall, zunaechst PING-PONG spielen und, wenn
#ifdef DEBUG
Log( LOG_DEBUG, "Connection %d: Ping timeout: %d seconds.", i, Conf_PongTimeout );
#endif
- Conn_Close( i, NULL, "Ping timeout", TRUE );
+ Conn_Close( i, NULL, "Ping timeout", true );
}
}
else if( My_Connections[i].lastdata < time( NULL ) - Conf_PingTimeout )
#ifdef DEBUG
Log( LOG_DEBUG, "Connection %d timed out ...", i );
#endif
- Conn_Close( i, NULL, "Timeout", FALSE );
+ Conn_Close( i, NULL, "Timeout", false );
}
}
}
} /* Check_Connections */
-LOCAL VOID
-Check_Servers( VOID )
+LOCAL void
+Check_Servers( void )
{
/* Check if we can establish further server links */
RES_STAT *s;
CONN_ID idx;
- INT i, n;
+ int i, n;
/* Serach all connections, are there results from the resolver? */
for( idx = 0; idx < Pool_Size; idx++ )
} /* Check_Servers */
-LOCAL VOID
-New_Server( INT Server, CONN_ID Idx )
+LOCAL void
+New_Server( int Server, CONN_ID Idx )
{
/* Establish new server link */
struct sockaddr_in new_addr;
struct in_addr inaddr;
- INT res, new_sock;
+ int res, new_sock;
CLIENT *c;
assert( Server > NONE );
}
/* Client-Struktur initialisieren */
- c = Client_NewLocal( Idx, inet_ntoa( new_addr.sin_addr ), CLIENT_UNKNOWNSERVER, FALSE );
+ c = Client_NewLocal( Idx, inet_ntoa( new_addr.sin_addr ), CLIENT_UNKNOWNSERVER, false );
if( ! c )
{
/* Can't create new client structure */
} /* New_Server */
-LOCAL VOID
+LOCAL void
Init_Conn_Struct( CONN_ID Idx )
{
/* Connection-Struktur initialisieren */
} /* Init_Conn_Struct */
-LOCAL BOOLEAN
-Init_Socket( INT Sock )
+LOCAL bool
+Init_Socket( int Sock )
{
/* Initialize socket (set options) */
- INT value;
+ int value;
#ifdef O_NONBLOCK /* unknown on A/UX */
if( fcntl( Sock, F_SETFL, O_NONBLOCK ) != 0 )
{
Log( LOG_CRIT, "Can't enable non-blocking mode for socket: %s!", strerror( errno ));
close( Sock );
- return FALSE;
+ return false;
}
#endif
}
#endif
- return TRUE;
+ return true;
} /* Init_Socket */
-LOCAL VOID
-Read_Resolver_Result( INT r_fd )
+LOCAL void
+Read_Resolver_Result( int r_fd )
{
/* Read result of resolver sub-process from pipe and update the
* apropriate connection/client structure(s): hostname and/or
* IDENT user name.*/
CLIENT *c;
- INT len, i, n;
+ int len, i, n;
RES_STAT *s;
- CHAR *ptr;
+ char *ptr;
/* Search associated connection ... */
for( i = 0; i < Pool_Size; i++ )
if( s->buffer[0] )
{
Log( LOG_INFO, "IDENT lookup for connection %ld: \"%s\".", i, s->buffer );
- Client_SetUser( c, s->buffer, TRUE );
+ Client_SetUser( c, s->buffer, true );
}
else Log( LOG_INFO, "IDENT lookup for connection %ld: no result.", i );
#endif
} /* Read_Resolver_Result */
-LOCAL VOID
-Simple_Message( INT Sock, CHAR *Msg )
+LOCAL void
+Simple_Message( int Sock, char *Msg )
{
/* Write "simple" message to socket, without using compression
* or even the connection write buffers. Used e.g. for error
assert( Sock > NONE );
assert( Msg != NULL );
- (VOID)send( Sock, Msg, strlen( Msg ), 0 );
- (VOID)send( Sock, "\r\n", 2, 0 );
+ (void)send( Sock, Msg, strlen( Msg ), 0 );
+ (void)send( Sock, "\r\n", 2, 0 );
} /* Simple_Error */
-LOCAL INT
+LOCAL int
Count_Connections( struct sockaddr_in addr_in )
{
- INT i, cnt;
+ int i, cnt;
cnt = 0;
for( i = 0; i < Pool_Size; i++ )