GLOBAL void
Channel_Init( void )
{
+ CHANNEL *sc;
+
My_Channels = NULL;
My_Cl2Chan = NULL;
+
+ sc = Channel_Create("&SERVER");
+ if (sc) {
+ Channel_SetModes(sc, "mnPt");
+ Channel_SetTopic(sc, Client_ThisServer(), "Server Messages");
+ }
} /* Channel_Init */
{
/* Generate predefined persistent channels */
- CHANNEL *chan;
- char *c;
- unsigned int i;
+ CHANNEL *new_chan;
+ const struct Conf_Channel *conf_chan;
+ const char *c;
+ size_t i, channel_count = array_length(&Conf_Channels, sizeof(*conf_chan));
- for( i = 0; i < Conf_Channel_Count; i++ )
- {
- /* Check for Name configuration */
- if( ! Conf_Channel[i].name[0] ) continue;
+ conf_chan = array_start(&Conf_Channels);
- /* Check for invalid channel name */
- if( ! Channel_IsValidName( Conf_Channel[i].name ))
- {
- Log( LOG_ERR, "Can't create pre-defined channel: invalid name: \"%s\"!", Conf_Channel[i].name );
- array_free(&Conf_Channel[i].topic);
+ assert(channel_count == 0 || conf_chan != NULL);
+
+ for (i = 0; i < channel_count; i++, conf_chan++) {
+ if (!conf_chan->name[0] || !Channel_IsValidName(conf_chan->name)) {
+ Log(LOG_ERR, "Can't create pre-defined channel: invalid name: \"%s\"",
+ conf_chan->name);
continue;
}
- /* Check if the channel name is already in use */
- chan = Channel_Search( Conf_Channel[i].name );
- if( chan )
- {
- Log( LOG_INFO, "Can't create pre-defined channel \"%s\": name already in use.", Conf_Channel[i].name );
- array_free(&Conf_Channel[i].topic);
+ new_chan = Channel_Search(conf_chan->name);
+ if (new_chan) {
+ Log(LOG_INFO, "Can't create pre-defined channel \"%s\": name already in use.",
+ conf_chan->name);
continue;
}
- /* Create channel */
- chan = Channel_Create(Conf_Channel[i].name);
- if (chan) {
- Channel_ModeAdd(chan, 'P');
+ new_chan = Channel_Create(conf_chan->name);
+ if (!new_chan) {
+ Log(LOG_ERR, "Can't create pre-defined channel \"%s\"",
+ conf_chan->name);
+ continue;
+ }
- if (array_start(&Conf_Channel[i].topic) != NULL)
- Channel_SetTopic(chan, NULL,
- array_start(&Conf_Channel[i].topic));
- array_free(&Conf_Channel[i].topic);
+ Channel_ModeAdd(new_chan, 'P');
- c = Conf_Channel[i].modes;
- while (*c)
- Channel_ModeAdd(chan, *c++);
+ if (conf_chan->topic[0])
+ Channel_SetTopic(new_chan, NULL, conf_chan->topic);
- Channel_SetKey(chan, Conf_Channel[i].key);
- Channel_SetMaxUsers(chan, Conf_Channel[i].maxusers);
+ c = conf_chan->modes;
+ while (*c)
+ Channel_ModeAdd(new_chan, *c++);
- Log(LOG_INFO, "Created pre-defined channel \"%s\".",
- Conf_Channel[i].name );
- }
- else Log(LOG_ERR, "Can't create pre-defined channel \"%s\"!",
- Conf_Channel[i].name );
+ Channel_SetKey(new_chan, conf_chan->key);
+ Channel_SetMaxUsers(new_chan, conf_chan->maxusers);
+ Log(LOG_INFO, "Created pre-defined channel \"%s\"",
+ conf_chan->name);
}
+ if (channel_count)
+ array_free(&Conf_Channels);
} /* Channel_InitPredefined */
GLOBAL void
-Channel_SetTopic(CHANNEL *Chan, CLIENT *Client, char *Topic)
+Channel_SetTopic(CHANNEL *Chan, CLIENT *Client, const char *Topic)
{
size_t len;
assert( Chan != NULL );
GLOBAL void
-Channel_SetKey( CHANNEL *Chan, char *Key )
+Channel_SetKey( CHANNEL *Chan, const char *Key )
{
assert( Chan != NULL );
assert( Key != NULL );
is_member = has_voice = is_op = false;
+ /* The server itself always can send messages :-) */
+ if (Client_ThisServer() == From)
+ return true;
+
if (Channel_IsMemberOf(Chan, From)) {
is_member = true;
if (strchr(Channel_UserModes(Chan, From), 'v'))
GLOBAL CHANNEL *
-Channel_Create( char *Name )
+Channel_Create( const char *Name )
{
/* Create new CHANNEL structure and add it to linked list */
CHANNEL *c;
}
+/**
+ * Log a message to the local &SERVER channel, if it exists.
+ */
+GLOBAL void
+Channel_LogServer(char *msg)
+{
+ CHANNEL *sc;
+ CLIENT *c;
+
+ assert(msg != NULL);
+
+ sc = Channel_Search("&SERVER");
+ if (!sc)
+ return;
+
+ c = Client_ThisServer();
+ Channel_Write(sc, c, c, "PRIVMSG", false, msg);
+} /* Channel_LogServer */
+
+
static CL2CHAN *
Get_First_Cl2Chan( CLIENT *Client, CHANNEL *Chan )
{