#include "hash.h"
#include "irc-write.h"
#include "log.h"
+#include "match.h"
#include "messages.h"
#include <exp.h>
} /* Client_ModeDel */
+/**
+ * Search CLIENT structure of a given nick name.
+ *
+ * @return Pointer to CLIENT structure or NULL if not found.
+ */
GLOBAL CLIENT *
Client_Search( const char *Nick )
{
- /* return Client-Structure that has the corresponding Nick.
- * If none is found, return NULL.
- */
-
char search_id[CLIENT_ID_LEN], *ptr;
CLIENT *c = NULL;
UINT32 search_hash;
c = (CLIENT *)c->next;
}
return NULL;
-} /* Client_Search */
+}
+
+
+/**
+ * Serach first CLIENT structure matching a given mask of a server.
+ *
+ * The order of servers is arbitrary, but this function makes sure that the
+ * local server is always returned if the mask matches it.
+ *
+ * @return Pointer to CLIENT structure or NULL if no server could be found.
+ */
+GLOBAL CLIENT *
+Client_SearchServer(const char *Mask)
+{
+ CLIENT *c;
+
+ assert(Mask != NULL);
+
+ /* First check if mask matches the local server */
+ if (MatchCaseInsensitive(Mask, Client_ID(Client_ThisServer())))
+ return Client_ThisServer();
+
+ c = My_Clients;
+ while (c) {
+ if (Client_Type(c) == CLIENT_SERVER) {
+ /* This is a server: check if Mask matches */
+ if (MatchCaseInsensitive(Mask, c->id))
+ return c;
+ }
+ c = (CLIENT *)c->next;
+ }
+ return NULL;
+}
/**