+ My_Connections[Idx].bps += Handle_Buffer(Idx);
+ if (Client_Type(c) != CLIENT_SERVER
+ && My_Connections[Idx].bps >= maxbps) {
+ LogDebug("Throttling connection %d: BPS exceeded! (%u >= %u)",
+ Idx, My_Connections[Idx].bps, maxbps);
+ Conn_SetPenalty(Idx, 1);
+ }