We have to enlage our user mode buffer, so we can handle even unknown
user modes in the future; and reduce the client flags buffer, because
I can't imagine why we ever would need ~100 flags!?
Now we support up to 15 user modes (was: 8) and up to 15 flags (was: 99).
So in the end, we even save 99-15+8-15=77 bytes for each client structure!
see RFC 2812, section 1.2.1 */
#define CLIENT_NAME_LEN 32 /* Max. length of "real names" */
#define CLIENT_HOST_LEN 64 /* Max. host name length */
-#define CLIENT_MODE_LEN 9 /* Max. lenth of all client modes */
+#define CLIENT_MODE_LEN 16 /* Max. lenth of all client modes */
#define CLIENT_INFO_LEN 64 /* Max. length of server info texts */
#define CLIENT_AWAY_LEN 128 /* Max. length of away messages */
-#define CLIENT_FLAGS_LEN 100 /* Max. length of client flags */
+#define CLIENT_FLAGS_LEN 16 /* Max. length of client flags */
#define CHANNEL_NAME_LEN 51 /* Max. length of a channel name, see
RFC 2812 section 1.3 */