]> arthur.barton.de Git - ngircd-alex.git/blobdiff - src/ngircd/conn.c
Fix PING-PONG handling when processing backlog in read buffers
[ngircd-alex.git] / src / ngircd / conn.c
index 7d1576e1efcb4ec9b1cbcaf4f7fdd92093b31405..94c6c4a8b1683fa75ca3fd4f6daaf98884d29dfd 100644 (file)
@@ -660,12 +660,14 @@ Conn_Handler(void)
        size_t wdatalen;
        struct timeval tv;
        time_t t;
+       bool command_available;
 
        Log(LOG_NOTICE, "Server \"%s\" (on \"%s\") ready.",
            Client_ID(Client_ThisServer()), Client_Hostname(Client_ThisServer()));
 
        while (!NGIRCd_SignalQuit && !NGIRCd_SignalRestart) {
                t = time(NULL);
+               command_available = false;
 
                /* Check configured servers and established links */
                Check_Servers();
@@ -734,16 +736,31 @@ Conn_Handler(void)
                                continue;
                        }
 
+                       if (array_bytes(&My_Connections[i].rbuf) >= COMMAND_LEN) {
+                               /* There is still more data in the read buffer
+                                * than a single valid command can get long:
+                                * so either there is a complete command, or
+                                * invalid data. Therefore don't try to read in
+                                * even more data from the network but wait for
+                                * this command(s) to be handled first! */
+                               io_event_del(My_Connections[i].sock,
+                                            IO_WANTREAD);
+                               command_available = true;
+                               continue;
+                       }
+
                        io_event_add(My_Connections[i].sock, IO_WANTREAD);
                }
 
-               /* Set the timeout for reading from the network to 1 second,
-                * which is the granularity with witch we handle "penalty
-                * times" for example.
+               /* Don't wait for data when there is still at least one command
+                * available in a read buffer which can be handled immediately;
+                * set the timeout for reading from the network to 1 second
+                * otherwise, which is the granularity with witch we handle
+                * "penalty times" for example.
                 * Note: tv_sec/usec are undefined(!) after io_dispatch()
                 * returns, so we have to set it before each call to it! */
                tv.tv_usec = 0;
-               tv.tv_sec = 1;
+               tv.tv_sec = command_available ? 0 : 1;
 
                /* Wait for activity ... */
                i = io_dispatch(&tv);
@@ -1554,6 +1571,10 @@ Read_Request(CONN_ID Idx)
        assert(Idx > NONE);
        assert(My_Connections[Idx].sock > NONE);
 
+       /* Check if the read buffer is "full". Basically this shouldn't happen
+        * here, because as long as there possibly are commands in the read
+        * buffer (buffer usage > COMMAND_LEN), the socket shouldn't be
+        * scheduled for reading in Conn_Handler() at all ... */
 #ifdef ZLIB
        if ((array_bytes(&My_Connections[Idx].rbuf) >= READBUFFER_LEN) ||
                (array_bytes(&My_Connections[Idx].zip.rbuf) >= READBUFFER_LEN))
@@ -1561,7 +1582,6 @@ Read_Request(CONN_ID Idx)
        if (array_bytes(&My_Connections[Idx].rbuf) >= READBUFFER_LEN)
 #endif
        {
-               /* Read buffer is full */
                Log(LOG_ERR,
                    "Receive buffer space exhausted (connection %d): %d/%d bytes",
                    Idx, array_bytes(&My_Connections[Idx].rbuf), READBUFFER_LEN);
@@ -1846,6 +1866,9 @@ Check_Connections(void)
        CLIENT *c;
        CONN_ID i;
        char msg[64];
+       time_t time_now;
+
+       time_now = time(NULL);
 
        for (i = 0; i < Pool_Size; i++) {
                if (My_Connections[i].sock < 0)
@@ -1860,7 +1883,7 @@ Check_Connections(void)
                            My_Connections[i].lastdata) {
                                /* We already sent a ping */
                                if (My_Connections[i].lastping <
-                                   time(NULL) - Conf_PongTimeout) {
+                                   time_now - Conf_PongTimeout) {
                                        /* Timeout */
                                        snprintf(msg, sizeof(msg),
                                                 "Ping timeout: %d seconds",
@@ -1869,10 +1892,10 @@ Check_Connections(void)
                                        Conn_Close(i, NULL, msg, true);
                                }
                        } else if (My_Connections[i].lastdata <
-                                  time(NULL) - Conf_PingTimeout) {
+                                  time_now - Conf_PingTimeout) {
                                /* We need to send a PING ... */
                                LogDebug("Connection %d: sending PING ...", i);
-                               Conn_UpdatePing(i);
+                               Conn_UpdatePing(i, time_now);
                                Conn_WriteStr(i, "PING :%s",
                                              Client_ID(Client_ThisServer()));
                        }
@@ -1883,7 +1906,7 @@ Check_Connections(void)
                         * still not registered. */
 
                        if (My_Connections[i].lastdata <
-                           time(NULL) - Conf_PongTimeout) {
+                           time_now - Conf_PongTimeout) {
                                LogDebug
                                    ("Unregistered connection %d timed out ...",
                                     i);