size_t wdatalen;
struct timeval tv;
time_t t;
+ bool command_available;
Log(LOG_NOTICE, "Server \"%s\" (on \"%s\") ready.",
Client_ID(Client_ThisServer()), Client_Hostname(Client_ThisServer()));
while (!NGIRCd_SignalQuit && !NGIRCd_SignalRestart) {
t = time(NULL);
+ command_available = false;
/* Check configured servers and established links */
Check_Servers();
continue;
}
+ if (array_bytes(&My_Connections[i].rbuf) >= COMMAND_LEN) {
+ /* There is still more data in the read buffer
+ * than a single valid command can get long:
+ * so either there is a complete command, or
+ * invalid data. Therefore don't try to read in
+ * even more data from the network but wait for
+ * this command(s) to be handled first! */
+ io_event_del(My_Connections[i].sock,
+ IO_WANTREAD);
+ command_available = true;
+ continue;
+ }
+
io_event_add(My_Connections[i].sock, IO_WANTREAD);
}
- /* Set the timeout for reading from the network to 1 second,
- * which is the granularity with witch we handle "penalty
- * times" for example.
+ /* Don't wait for data when there is still at least one command
+ * available in a read buffer which can be handled immediately;
+ * set the timeout for reading from the network to 1 second
+ * otherwise, which is the granularity with witch we handle
+ * "penalty times" for example.
* Note: tv_sec/usec are undefined(!) after io_dispatch()
* returns, so we have to set it before each call to it! */
tv.tv_usec = 0;
- tv.tv_sec = 1;
+ tv.tv_sec = command_available ? 0 : 1;
/* Wait for activity ... */
i = io_dispatch(&tv);
assert(Idx > NONE);
assert(My_Connections[Idx].sock > NONE);
+ /* Check if the read buffer is "full". Basically this shouldn't happen
+ * here, because as long as there possibly are commands in the read
+ * buffer (buffer usage > COMMAND_LEN), the socket shouldn't be
+ * scheduled for reading in Conn_Handler() at all ... */
#ifdef ZLIB
if ((array_bytes(&My_Connections[Idx].rbuf) >= READBUFFER_LEN) ||
(array_bytes(&My_Connections[Idx].zip.rbuf) >= READBUFFER_LEN))
if (array_bytes(&My_Connections[Idx].rbuf) >= READBUFFER_LEN)
#endif
{
- /* Read buffer is full */
Log(LOG_ERR,
"Receive buffer space exhausted (connection %d): %d/%d bytes",
Idx, array_bytes(&My_Connections[Idx].rbuf), READBUFFER_LEN);
CLIENT *c;
CONN_ID i;
char msg[64];
+ time_t time_now;
+
+ time_now = time(NULL);
for (i = 0; i < Pool_Size; i++) {
if (My_Connections[i].sock < 0)
My_Connections[i].lastdata) {
/* We already sent a ping */
if (My_Connections[i].lastping <
- time(NULL) - Conf_PongTimeout) {
+ time_now - Conf_PongTimeout) {
/* Timeout */
snprintf(msg, sizeof(msg),
"Ping timeout: %d seconds",
Conn_Close(i, NULL, msg, true);
}
} else if (My_Connections[i].lastdata <
- time(NULL) - Conf_PingTimeout) {
+ time_now - Conf_PingTimeout) {
/* We need to send a PING ... */
LogDebug("Connection %d: sending PING ...", i);
- Conn_UpdatePing(i);
+ Conn_UpdatePing(i, time_now);
Conn_WriteStr(i, "PING :%s",
Client_ID(Client_ThisServer()));
}
* still not registered. */
if (My_Connections[i].lastdata <
- time(NULL) - Conf_PongTimeout) {
+ time_now - Conf_PongTimeout) {
LogDebug
("Unregistered connection %d timed out ...",
i);