struct _CLIENT *introducer; /* ID of the servers which the client is connected to */
struct _CLIENT *topserver; /* toplevel servers (only valid if client is a server) */
char host[CLIENT_HOST_LEN]; /* hostname of the client */
+ char cloaked[CLIENT_HOST_LEN]; /* cloaked hostname of the client */
char user[CLIENT_USER_LEN]; /* user name ("login") */
#if defined(PAM) && defined(IDENTAUTH)
char orig_user[CLIENT_USER_LEN];/* user name supplied by USER command */
GLOBAL char *Client_OrigUser PARAMS(( CLIENT *Client ));
#endif
GLOBAL char *Client_Hostname PARAMS(( CLIENT *Client ));
+GLOBAL char *Client_HostnameCloaked PARAMS((CLIENT *Client));
GLOBAL char *Client_HostnameDisplayed PARAMS(( CLIENT *Client ));
GLOBAL char *Client_Modes PARAMS(( CLIENT *Client ));
GLOBAL char *Client_Flags PARAMS(( CLIENT *Client ));
bool InformClient));
GLOBAL void Client_Introduce PARAMS((CLIENT *From, CLIENT *Client, int Type));
+GLOBAL void Client_UpdateCloakedHostname PARAMS((CLIENT *Client,
+ CLIENT *Originator,
+ const char *hostname));
+
#ifdef DEBUG
GLOBAL void Client_DebugDump PARAMS((void));