The Conn_Handler() main loop calls Handle_Buffer() which checks for the
"penalty time" of each client itself, so don't do it twice.
/* Look for non-empty read buffers ... */
for (i = 0; i < Pool_Size; i++) {
if ((My_Connections[i].sock > NONE)
- && (array_bytes(&My_Connections[i].rbuf) > 0)
- && (My_Connections[i].delaytime <= t)) {
+ && (array_bytes(&My_Connections[i].rbuf) > 0)) {
/* ... and try to handle the received data */
bytes_processed = Handle_Buffer(i);
/* if we processed data, and there might be