assert( Data != NULL );
assert( Len > 0 );
- c = Conn_GetClient(Idx);
- assert( c != NULL);
-
- /* Servers do get special write buffer limits, so they can generate
- * all the messages that are required while peering. */
- if (Client_Type(c) == CLIENT_SERVER)
- writebuf_limit = WRITEBUFFER_SLINK_LEN;
-
/* Is the socket still open? A previous call to Conn_Write()
* may have closed the connection due to a fatal error.
* In this case it is sufficient to return an error, as well. */
- if( My_Connections[Idx].sock <= NONE ) {
+ if (My_Connections[Idx].sock <= NONE) {
LogDebug("Skipped write on closed socket (connection %d).", Idx);
return false;
}
+ /* Make sure that there still exists a CLIENT structure associated
+ * with this connection and check if this is a server or not: */
+ c = Conn_GetClient(Idx);
+ if (c) {
+ /* Servers do get special write buffer limits, so they can
+ * generate all the messages that are required while peering. */
+ if (Client_Type(c) == CLIENT_SERVER)
+ writebuf_limit = WRITEBUFFER_SLINK_LEN;
+ } else
+ LogDebug("Write on socket without client (connection %d)!?", Idx);
+
#ifdef ZLIB
if ( Conn_OPTION_ISSET( &My_Connections[Idx], CONN_ZIP )) {
/* Compressed link: