- /* Make sure that there still exists a CLIENT structure associated
- * with this connection and check if this is a server or not: */
- c = Conn_GetClient(Idx);
- if (c) {
- /* Servers do get special read buffer limits, so they can
- * process all the messages that are required while peering. */
- if (Client_Type(c) == CLIENT_SERVER)
- readbuf_limit = READBUFFER_SLINK_LEN;
- } else
- LogDebug("Read request without client (connection %d)!?", Idx);